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Monday, September 22, 2014

Announcing the Poncho Game: an Open World Puzzle-Platformer



A Platformer like nothing seen before, explore this open-world puzzler in multiple dimensions on a journey to find your Maker



London, UK – September 23, 2014 – Coming in 2015, the Poncho game is aiming to release on Steam for PC, MAC and LINUX in Spring 2015. Poncho is a platformer like nothing seen before in games, explore this open-world puzzler in multiple dimensions on a journey to find your maker.

In Poncho, you are a robot who wears a poncho waking up on post apocalypse earth. Mankind has disappeared, leaving behind all their robotic creations to fend for themselves in dense forests of overgrown ruins.

There is no combat. There is no 1-2-3 level system. You wake up in the center of the world, and you choose where to go. Your father is somewhere out there and you have to find him.

Explore the world you own way; find collectables, solve puzzles and discover new hidden areas by looking at the world in different perspectives, switching from 2D to 3D. There is always a hidden treasure to find, and there is always more to world than first meets the eye. With multiple endings, loads of characters and a huge open world where nothing is quite as it seems, Poncho will surprise and amaze you with all it has to offer.

About the creators of Poncho

Danny Hayes (@danhayesgamer) is a coder and designer. Ever since he was a kid, games have been his life from the moment he played games like Final Fantasy and Golden Axe. Danny left his dream job at Capcom to pursue the new Poncho game.

Jack Odell (@Jack_Odell) is a composer and designer that has always been interested in two things...video games and music. Jack is an old school friend with Daniel Hayes and they sparked a partnership to start of a couple of iPhone projects and now Poncho.

Matthew Weekes (@matwekpixel) is a pixel artist who got into pixel art many years ago within the Sonic the Hedgehog hacking scene (over at Sonic Retro). It wasn’t until he made a few likeminded programmer friends that his work first saw the light of day, in the form of various flash games. Afterwards he set his goals on achieving a childhood dream of working on his own games.

To learn more Poncho or to help support their Kickstarter campaign, please visit:


Contact
Dan Hayes
Delve Interactive
London, UK

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